| 以下内容由 雪暴君 编译整理,转载请注明出处! 原文地址 还记得不久前我们跟大家介绍过的传奇物品掉率数据发掘与2.0.6补丁数据发掘的消息吗?今日这位韩国玩家拿出了一份“附魔词缀权重”表来说明游戏中附魔时词缀出现的原理,按他所说,每个词缀有不同的权重,而这些权重也决定了词缀出现的频率。附魔的玩家可以用作参考。 附魔时词缀出现的原理: 在锻造和附魔时,每个词缀出现的几率并不是均等的,每个词缀都拥有一个“权重数值”,其数值越大,则出现几率越高。 100000权重
10000权重
4000权重
 最大能量(憎恨,戒律,内力,奥能,怒气等) Maximum resource (hatred, discipline, spirit, arcane power, wrath)暴击时获得X点奥能 Critical hits grant X arcane power主属性(力敏智)Primary stats (Str, Dex, Int)体力 Vitality
2000权重
 移动速度 Movement speed每消耗一点内力恢复生命 Life per sprit spent每消耗一点怒气恢复生命 Life per fury spent最大法力值 Maximum mana法力恢复增加 Increased mana regeneration憎恨恢复增加 Increased hatred regeneration内力恢复增加 Increased spirit regeneration
1500权重
 拾取半径 Increased gold and health pickup radius戒指及项链伤害 damage (rings and amulets only)
1000权重
 武器伤害% Weapon damage %暴击率 Critical chance暴击伤害 Critical damage技能冷却时间减少 Reduced cooldown of all skills技能消耗减少 Reduced resource costs生命% Life %额外金币获得 Extra gold from monsters击杀获得经验 Monster kills grant additional experience攻速 Increased attack speed控场减少 Control impairing effect duration reduction秒回 Life regeneration per second生命之球及血球恢复增加 Health globes and potions grant extra life圣怒恢复 Wrath regeneration范围伤害 Chance to deal area damage on hit单抗 Increased elemental resistance (singular)全抗 Increased all resistance格挡率 Block chance护甲 Armor击回 Life per hit杀回 Life per kill元素伤害% % Elemental skill damage孔 Socket增加技能伤害 Increased skill X damage (all)
600权重
 反伤 Ranged and melee attackers take damage per hit
400权重
 远程减伤 Reduced damage from ranged attacks近战减伤Reduced damage from melee attacks
200权重
 击中时导致恐惧(限头盔) % chance to fear on hit (helm only)
100权重
 特定传奇武器上的暴击伤害 Critical hit damage 31~35% (select legendary weapons only)降低等级要求 Level requirement reduced击中时导致恐惧(限武器)Chance to fear on hit (weapons only)击中时导致目盲 Chance to blind on hit击中时导致冰冷 Chance to chill on hit击中时导致冻结 Chance to freeze on hit击中时导致缓速 Chance to slow on hit击中时导致眩晕 Chance to stun on hit击中时导致恐惧 Chance to fear on hit击中时导致击退 Chance to knockback on hit击中时导致定身 Chance to immobilize on hit忽视耐久度损失 Ignores durability loss增加对精英伤害 Increased damage against elites降低精英造成的伤害 Reduced damage from elites每点圣怒消耗恢复生命 Life per wrath spent击中时造成流血伤害 Chance to inflict bleed damage
 举例说明: 这里只是推测而来的机制,并不一定准确。 如果你打算将单手武器的次级词缀附魔为降等,那么你可能碰上的词缀为: 杀回(1000)击杀经验(1000)各个击中特效(100)无损(100)降等(100)
 假设现在你武器上的两个词缀为杀回和击中眩晕,则如果你想把杀回附魔为降等,其几率为: 100 / (1000 + 1000 + 100 + 100) = 4.5% 而如果你想把击中眩晕改为降等时,其几率为: 100 / (1000 + (100*8) + 100 + 100)) = 5% 
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